Calculations
Credits: Pegasus Knight, Nitrodon(Darkness Sword backfire rate)
Damage
Property | Calculations |
---|---|
Physical Power | = (Strength + Weapon's Might) x Effective bonus |
Magical Power | = (Magic + Magic's Might) x Effective bonus |
Physical Damage | = Physical Power - enemy's Defence [Max 60, min 1] |
Magical Damage | = Magical Power - enemy's Resistance [Max 60, min 1] |
Critical Damage | = (Physical or Magical) Damage x 3 |
Triangle Attack/Support Attack | = (5 + Physical Power - Enemy's Defense) x 3 |
Note 1: Effective bonus is 3 if weapon is effective against the enemy Note 2: Support Attack is when Alm attacks with Celica adjacent to him Note 3: Magic Swords count as Magical Damage
Attack Speed
Property | Calculations |
---|---|
Attack Speed | = Speed - Weapon Weight |
Double Attack: if Attack Speed > Enemy's Attack Speed
Accuracy
Property | Calculations |
---|---|
Physical Accuracy | = Weapon's Accuracy + Skill |
Magical Accuracy | = Spell's Accuracy |
Physical Avoid | = Terrain Bonus + Speed - Weapon's Weight |
Magical Avoid | = Speed + Luck |
Battle Accuracy | = Accuracy - Enemy's Avoid |
Note 1: Duma has 100% avoid rate against all one hit KO attacks while above 52HP Note 2: Magic Swords count as Physical Accuracy
Critical
Property | Calculations |
---|---|
Critical Rate | = (Skill + Luck)/2 + Weapon's Critical [ignore fractions] |
Battle Critical | = Critical Rate |
Curse
Property | Calculations |
---|---|
Backfire rate | = 21 - Luck [applies for Darkness Sword] |
Note 1: When affected by Curse, the user attacks themselves instead Note 2: Enemies and Demon Fighters are immune to backfire Note 3: No backfire occurs if the user would do 0 damage to themselves, nor during the user's first attack
Experience
Property | Calculations |
---|---|
EXP for killing | = min ({Enemy's Class EXP x (Enemy's Level + 9)/10)}, 255) x Class strength x Level Factor/100 [ignore fractions] |
EXP for damaging only | = EXP for killing x Damage done/Enemy's Max HP/2 [ignore fractions] |
EXP for participating | = Class strength x Level Factor/5 [ignore fractions] |
Level Factors
Level | Level Factor |
---|---|
1 | 10 |
2 | 10 |
3 | 9 |
4 | 8 |
5 | 7 |
6 | 6 |
7 | 5 |
8 | 4 |
9 | 3 |
10+ | 2 |
Note 1: min (X, Y) means take the smallest value out of X and Y Note 2: If EXP for killing is calculated as 0 (except for when facing Doma), it becomes 1 instead Note 3: All surviving characters receive EXP for participating once you clear a map
Quality
Property | Calculations |
---|---|
Single character's Quality | = Strength + Skill + Speed + Luck + Defense |
This is summed up for all characters to show the Quality of your party, also known as Army Power.