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Calculations

Credits: Pegasus Knight, Nitrodon(Darkness Sword backfire rate)

Damage

Property Calculations
Physical Power = (Strength + Weapon's Might) x Effective bonus
Magical Power = (Magic + Magic's Might) x Effective bonus
Physical Damage = Physical Power - enemy's Defence [Max 60, min 1]
Magical Damage = Magical Power - enemy's Resistance [Max 60, min 1]
Critical Damage = (Physical or Magical) Damage x 3
Triangle Attack/Support Attack = (5 + Physical Power - Enemy's Defense) x 3

Note 1: Effective bonus is 3 if weapon is effective against the enemy Note 2: Support Attack is when Alm attacks with Celica adjacent to him Note 3: Magic Swords count as Magical Damage

Attack Speed

Property Calculations
Attack Speed = Speed - Weapon Weight

Double Attack: if Attack Speed > Enemy's Attack Speed

Accuracy

Property Calculations
Physical Accuracy = Weapon's Accuracy + Skill
Magical Accuracy = Spell's Accuracy
Physical Avoid = Terrain Bonus + Speed - Weapon's Weight
Magical Avoid = Speed + Luck
Battle Accuracy = Accuracy - Enemy's Avoid

Note 1: Duma has 100% avoid rate against all one hit KO attacks while above 52HP Note 2: Magic Swords count as Physical Accuracy

Critical

Property Calculations
Critical Rate = (Skill + Luck)/2 + Weapon's Critical [ignore fractions]
Battle Critical = Critical Rate

Curse

Property Calculations
Backfire rate = 21 - Luck [applies for Darkness Sword]

Note 1: When affected by Curse, the user attacks themselves instead Note 2: Enemies and Demon Fighters are immune to backfire Note 3: No backfire occurs if the user would do 0 damage to themselves, nor during the user's first attack

Experience

Property Calculations
EXP for killing = min ({Enemy's Class EXP x (Enemy's Level + 9)/10)}, 255) x Class strength x Level Factor/100 [ignore fractions]
EXP for damaging only = EXP for killing x Damage done/Enemy's Max HP/2 [ignore fractions]
EXP for participating = Class strength x Level Factor/5 [ignore fractions]

Level Factors

Level Level Factor
1 10
2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10+ 2

Note 1: min (X, Y) means take the smallest value out of X and Y Note 2: If EXP for killing is calculated as 0 (except for when facing Doma), it becomes 1 instead Note 3: All surviving characters receive EXP for participating once you clear a map

Quality

Property Calculations
Single character's Quality = Strength + Skill + Speed + Luck + Defense

This is summed up for all characters to show the Quality of your party, also known as Army Power.