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==Features==
 
==Features==
{{LeftFloatImage|file=FE3 BookSelect.png|caption=Choosing to start with Book 1 or Book 2|xs=12|md=3|lg=3|text=
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{{RightFloatImage|file=FE3 BookSelect.png|caption=Choosing to start with Book 1 or Book 2|xs=12|md=3|lg=3|text=
 
===Two Books===
 
===Two Books===
 
The game was split into two parts, usually referred to as Book 1 and Book 2. When beginning a new game, players could choose which of the two Books to start from. Book 2 was the actual new game, with Book 1 being a remake of the very first game, utilising the newly introduced mechanics from the sequel, although five chapters and five characters were removed. The remake was intended for new players, as the story of the sequel followed directly from the original.}}
 
The game was split into two parts, usually referred to as Book 1 and Book 2. When beginning a new game, players could choose which of the two Books to start from. Book 2 was the actual new game, with Book 1 being a remake of the very first game, utilising the newly introduced mechanics from the sequel, although five chapters and five characters were removed. The remake was intended for new players, as the story of the sequel followed directly from the original.}}

Revision as of 22:53, 14 April 2022

Introduction

FE3 Cover.jpg

After Marth’s battle with Durhua ended, the people of Akaneia began to rebuild their devastated homelands. Hardin, the hero from Orleans, married Akaneia’s Princess Nina and restored Akaneia as a Holy Empire. One year later, as Marth’s wedding with his beloved Sheeda nears, the Empire orders Marth to vanquish the rebellious Grunian army. Marth, having sworn loyalty to the Empire, begins a new expedition, although he has doubts.

About the Game

War is upon the continent of Akaneia once again, in this direct sequel to Dark Dragon and Sword of Light. The gameplay returned to that of the original, albeit with some slight differences and numerous improvements, thanks to the move to the superior Super Famicom hardware. This was also one of the longest games in the series, featuring two games in ones- the first was a remake of the Dark Dragon and Sword of Light story, while the second contained the new Mystery of the Emblem story.

Features

Two Books

The game was split into two parts, usually referred to as Book 1 and Book 2. When beginning a new game, players could choose which of the two Books to start from. Book 2 was the actual new game, with Book 1 being a remake of the very first game, utilising the newly introduced mechanics from the sequel, although five chapters and five characters were removed. The remake was intended for new players, as the story of the sequel followed directly from the original.

FE3 BookSelect.png

Support bonus

Certain characters with a special relationship, such as friendship, family or love, towards another character gain a support bonus when fighting near them. This bonus increased accuracy, avoid and critical rate.

Classes

Each character belonged to a character class, which determined what weapon types they could equip. Depending on their class, a few characters could promote to a upgraded and stronger class. In later games, almost all the characters could promote. Marth couldn’t promote, making him a comparatively weak character, which is quite unusual for game heroes.

FE3 BookSelect.png

Weapons

Several weapon types existed, each with varying characteristics, including swords, lances, axes, bows, staves and magic tomes. A single stat called Weapon Skill determined what level of weapons characters could use, from the weak Iron Sword to the stronger Silver Sword. Some weapons also inflicted extra damage to certain enemies, such as bows against flying units.

Terrain

Terrain types, such as forests, mountains and water, impeded character movement, with different classes having to pay differing movement costs to move through certain terrain. Some terrain, like forests or forts, gave defence and/or recovery benefits. Having a character on a beneficial terrain gave them a well-needed advantage against the enemy.

Healers

Unlike later games in the series, Priests do not gain experience points when casting healing or support staves. The only time they gain experience is when they are attacked by enemies, although this nets them a considerable amount of experience, equivalent to defeating the enemy.