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(Created page with "=Introduction= {{LeftFloatImage|file=Fire_Emblem_1_Cover.jpg|xs=12|md=3|lg=2|text= At first… there are Dark Dragon, Falchion Sword… and Fire Emblem. Hundreds of years ago...")
 
 
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=Introduction=
 
=Introduction=
{{LeftFloatImage|file=Fire_Emblem_1_Cover.jpg|xs=12|md=3|lg=2|text=
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[[File:FE3 Cover.jpg|class=img-responsive mx-auto]]
At first… there are Dark Dragon, Falchion Sword… and Fire Emblem.
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After Marth’s battle with Durhua ended, the people of Akaneia began to rebuild their devastated homelands. Hardin, the hero from Orleans, married Akaneia’s Princess Nina and restored Akaneia as a Holy Empire. One year later, as Marth’s wedding with his beloved Sheeda nears, the Empire orders Marth to vanquish the rebellious Grunian army. Marth, having sworn loyalty to the Empire, begins a new expedition, although he has doubts.
  
Hundreds of years ago, the hero Anri slayed the Dark Dragon, Mediuth. However, a hundred years later, Mediuth was resurrected. Along with the evil priest Garnef, he restored the Durhua Empire and began invading the continent of Akaneia. Marth, the prince of Aritia and descendant of Anri, had escaped to the island Kingdom of Talis after losing his parents and country to the Empire. A few years pass and Marth’s presence is beginning to be felt. Before Durhua’s inevitable invasion of Talis, Marth and his soldiers leave for the mainland to fight back against Durhua’s rule.
 
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==About the Game==
 
==About the Game==
The first ''Fire Emblem'' game, which was released for the Famicom (the Japanese version of the NES). It married strategic elements of strategy games, and story and character elements from RPGs, with the result being a simple, but entrancing game, which impressed many players with the story of Marth and his companions. Most of the initial gameplay was carried onto future games in the series, although some worthy features or changes should be noted.
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War is upon the continent of Akaneia once again, in this direct sequel to ''Dark Dragon and Sword of Light''. The gameplay returned to that of the original, albeit with some slight differences and numerous improvements, thanks to the move to the superior Super Famicom hardware. This was also one of the longest games in the series, featuring two games in ones- the first was a remake of the ''Dark Dragon and Sword of Light'' story, while the second contained the new ''Mystery of the Emblem'' story.
  
 
==Features==
 
==Features==
{{RightFloatImage|file=Fire_Emblem_1_Cover.jpg|xs=12|md=3|lg=3|file=FE1 Boss Quote.png|caption=Marth finishes off a boss|text=
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{{RightFloatImage|file=FE3 BookSelect.png|caption=Choosing to start with Book 1 or Book 2|xs=12|md=3|lg=3|text=
===Characters===
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===Two Books===
The game featured a cast of around 50 characters, each with their own (simple) personality and attributes. Most of these characters only have a few lines in the game, and don’t even say anything when they die, but in later games they have more substantial dialogue.
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The game was split into two parts, usually referred to as Book 1 and Book 2. When beginning a new game, players could choose which of the two Books to start from. Book 2 was the actual new game, with Book 1 being a remake of the very first game, utilising the newly introduced mechanics from the sequel, although five chapters and five characters were removed. The remake was intended for new players, as the story of the sequel followed directly from the original.
===Death===
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===Support bonus===
When a character is defeated in battle, they are lost forever. In this game, you can actually resurrect one character at a later point in the game, but that was it. Similar chances to resurrect single characters occur in a few other games, but they are rare, and usually defeated characters cannot be saved.
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Certain characters with a special relationship, such as friendship, family or love, towards another character gain a support bonus when fighting near them. This bonus increased accuracy, avoid and critical rate.}}
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===Movement ranges===
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A feature usually taken for granted nowadays. Before this game, there was no easy way to determine how far player or enemy characters could move, besides selecting them and trying to move to a particular position. However, from this game and onwards, both player and enemy movement ranges are shown just by selecting the character.
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{{RightFloatImage|file=FE3 Screen.png|caption=Marth’s army in Book 2|xs=12|md=3|lg=3|text=
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===Dismounting===
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Mounted units (on horseback, dragon or pegasus) had the option to dismount and go on-foot, so they could navigate terrain better, move into buildings and avoid weapons effective against them. During indoor maps, mounted units were automatically dismounted.
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===Mamkutes===
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These members of the declining dragon race existed in the original. This time, they use their dragonstones to transform on the map for a number of turns, instead of during battles only. Also, Chiki, one of the Mamkutes, could use a variety of dragonstones instead of just the usual one or two (although other dragonstones are only available secretly).
 
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===Classes===
 
Each character belonged to a character class, which determined what weapon types they could equip. Depending on their class, a few characters could promote to a upgraded and stronger class. In later games, almost all the characters could promote. Marth couldn’t promote, making him a comparatively weak character, which is quite unusual for game heroes.
 
{{LeftFloatImage|file=FE1 Equipment.png|caption=Marth's equipment|xs=12|md=3|lg=3|text=
 
===Weapons===
 
Several weapon types existed, each with varying characteristics, including swords, lances, axes, bows, staves and magic tomes. A single stat called Weapon Skill determined what level of weapons characters could use, from the weak Iron Sword to the stronger Silver Sword. Some weapons also inflicted extra damage to certain enemies, such as bows against flying units.
 
===Terrain===
 
Terrain types, such as forests, mountains and water, impeded character movement, with different classes having to pay differing movement costs to move through certain terrain. Some terrain, like forests or forts, gave defence and/or recovery benefits. Having a character on a beneficial terrain gave them a well-needed advantage against the enemy.
 
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===Healers===
 
Unlike later games in the series, Priests do not gain experience points when casting healing or support staves. The only time they gain experience is when they are attacked by enemies, although this nets them a considerable amount of experience, equivalent to defeating the enemy.
 
  
 
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Latest revision as of 23:00, 14 April 2022

Introduction

FE3 Cover.jpg

After Marth’s battle with Durhua ended, the people of Akaneia began to rebuild their devastated homelands. Hardin, the hero from Orleans, married Akaneia’s Princess Nina and restored Akaneia as a Holy Empire. One year later, as Marth’s wedding with his beloved Sheeda nears, the Empire orders Marth to vanquish the rebellious Grunian army. Marth, having sworn loyalty to the Empire, begins a new expedition, although he has doubts.


About the Game

War is upon the continent of Akaneia once again, in this direct sequel to Dark Dragon and Sword of Light. The gameplay returned to that of the original, albeit with some slight differences and numerous improvements, thanks to the move to the superior Super Famicom hardware. This was also one of the longest games in the series, featuring two games in ones- the first was a remake of the Dark Dragon and Sword of Light story, while the second contained the new Mystery of the Emblem story.

Features

Two Books

The game was split into two parts, usually referred to as Book 1 and Book 2. When beginning a new game, players could choose which of the two Books to start from. Book 2 was the actual new game, with Book 1 being a remake of the very first game, utilising the newly introduced mechanics from the sequel, although five chapters and five characters were removed. The remake was intended for new players, as the story of the sequel followed directly from the original.

Support bonus

Certain characters with a special relationship, such as friendship, family or love, towards another character gain a support bonus when fighting near them. This bonus increased accuracy, avoid and critical rate.

FE3 BookSelect.png

Movement ranges

A feature usually taken for granted nowadays. Before this game, there was no easy way to determine how far player or enemy characters could move, besides selecting them and trying to move to a particular position. However, from this game and onwards, both player and enemy movement ranges are shown just by selecting the character.

Dismounting

Mounted units (on horseback, dragon or pegasus) had the option to dismount and go on-foot, so they could navigate terrain better, move into buildings and avoid weapons effective against them. During indoor maps, mounted units were automatically dismounted.

Mamkutes

These members of the declining dragon race existed in the original. This time, they use their dragonstones to transform on the map for a number of turns, instead of during battles only. Also, Chiki, one of the Mamkutes, could use a variety of dragonstones instead of just the usual one or two (although other dragonstones are only available secretly).

FE3 Screen.png